Dakota Jones
Senior Advanced Artist, World
I am a World Building Environment Artist with advanced knowledge of the components and pipelines used to craft immersive game worlds. I am comfortable in all stages of game production, and bringing worlds to life with other thoughtful, creative people inspires me.
Skills
Terrains, Geology, Vegetation, Architecture, Asset Creation, Materials, Photogrammetry, World Planning, Collaboration, Group Leadership, Mentoring, Performance Analysis, Content Integrity
Core Software - 3dsMax, Zbrush, Designer, Painter, Photoshop, World Machine, Gaea
Additional - Speedtree, Blender, Photogrammetry, Custom Engines, Unreal, Unity, Houdini, MaxScripting, Python, C#, Shaders
Senior Advanced World Artist - Monolith | April 2021 - Present | Unannounced / Wonder Woman
Lead World Artist - Built a AAA World Art team from 2 to 25+ people
Planned and Implemented World Layouts to meet team goals and vision
Established and Guided World Art Pipelines and Performance Best Practices
Supported and worked with external and co-development outsourcing developers
Documentation, Mentoring/Training, Tasking/Reviewing Work
Ensured stable and inspirational world for the entire dev team to meet milestones
Cross discipline planning with other Leads and Departments
Advanced World Artist - Monolith | Mar 2016 - Apr 2021 | Shadow of War
World Layouts, Terrain, Architecture, Kit Development, Terrain, Materials, Photogrammetry, Polishing, Performance, Scripting, Mentoring, Group Lead
Senior Environment Artist - Monolith | Oct 2013 - Mar 2016 | Shadow of Mordor
Terrain, Vegetation, Materials, Movement Support
Senior Technical / VFX Artist -Trion Worlds, Inc | Aug 2012 - Oct 2013 | Sci-Fi RTS Game
VFX, Shaders, Lighting, Modelling, Texturing, Environments,Rigging, Python, Maxscript
Senior Technical Artist - THQ San Diego | Oct 2011 - July 2012 | UFC Fighting Game
Shader and Materials development for characters and environments.
Senior Environment Artist - Rainbow Studios | Feb 2001 - Nov 2011 | MX vs ATV Racing
Terrains, Materials, Textures, Vegetation, Level Design, Props, Performance Analysis
Education
Art Institute of Phoenix | 1996 - 1998
Associates Degree 3D Animation - Runner-up best portfolio